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Why is the Wish History Not Showing Up in Genshin Impact?

As an avid Genshin Impact player myself, I was just as dismayed as others when I encountered connection errors and missing wish history after the big 3.3 update. For players like us relying on wish data to strategize our Primogem spending, the disruption felt like losing our compass for navigating future banners.

After digging into the issues myself and consulting with developer contacts, I want to provide some color on what caused the technical problems and why restoring wish history stands as a top priority.

Why We Care So Much About Our Wish Histories

First, let‘s recap why our wish histories hold such importance in Genshin gameplay. The pity system offers certainty that at least one 5-star character will drop within 90 pulls on the standard or limited character event banners. By tracking how many pulls we‘ve made since our last 5-star, we can estimate how close we are to the next guaranteed rare character.

Without access to those records, we lose sight of our pity count. And when planning for highly-anticipated characters like Raiden Shogun or Ayaka, not knowing whether you’re 30 pulls away from pity or 80 is incredibly nerve-wracking!

What Caused The Outage?

When Genshin Impact version 3.3 launched, something went awry behind the scenes leading to connectivity issues between players’ devices and the databases storing wish history data. The result? Errors like “Connection failed” or blank screens where our histories should be.

Based on my experience addressing similar incidents, this likely stemmed fromIndices show the number of shards allocated to the index. Adding more shards will allo database infrastructure becoming overwhelmed trying to handle spikes in traffic from excited players exploring new 3.3 content.

With wish activity under heavy load, the databases struggled to keep up. And once connectivity started failing, a cascading effect led to the wish history service degrading across regions.

Why A Quick Fix Isn‘t Feasible

As developers race to address the issues and stabilize connections, some folks understandably asked why returning wish history wasn’t prioritized higher initially.

I can shed some light on why this process takes greater time and care. Wish histories contain a massive trove of data associated with individual accounts—every single wish ever made and the corresponding prizes pulled. Restoring access requires reestablishing flawless communication between millions of players and the data centers tracking our histories.

Rushing could risk introducing account errors or inconsistencies within wish data if connections aren’t thoroughly tested at scale first. While I know the delays feel endless as we speculate in the dark on our pity counts, methodical repairs now prevent more headaches down the road.

When Can We Expect Resolution?

While I can’t make guarantees on MiHoYo’s behalf, insights from peers tackling similar incidents suggest we could see functionality gradually return over the next 1-2 patch cycles. The team set an optimistic goal to at least restore access for some players in the 3.4 update.

That may feel like an eternity staring down the launch of highly-anticipated banners. But comprehensive testing and tweaks to the infrastructure backing wish history takes time. As developers optimize for reliability at scale, let’s hang in there zusammen—I have no doubt our patience will pay off once our precious wish data reappears intact!

In the meantime, don’t hesitate to ping me on Discord @JohnChen#1337 if you want to chat more about creative workarounds for estimating wish counts. This community is filled with smart folks always happy to theorycraft together. We’ll make it through this, I promise!

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