Valorant is a competitive 5v5 tactical shooter that relies heavily on coordination, ability usage, and map control. More so than pure aim, success in Valorant comes from crafting a cohesive team composition that synergizes agents‘ abilities while catering to the map‘s distinct attributes.
As Valorant continues to expand its agent roster and maps in 2023, the team comp meta continues to evolve. Well-balanced teams that understand map fundamentals and leverage agent abilities are far more likely to find consistency.
This guide breaks down optimized team comps for all Valorant maps in 2023, explaining the thought process behind agent and role selection.
Why Team Composition Matters
Valorant pits teams of 5 agents with unique abilities against each other in attack and defense scenarios. Instead of running and gunning, matches are more strategic and require gathering intel, coordinating site executions, and creatively using abilities.
As such, team composition directly correlates to your probability of winning. Stacking roles and lacking key utility makes execution far more difficult. On the other hand, a balanced comp with strong synergy between abilities can help you outplay opponents.
You also have to tailor comps to maps. Bind plays very differently from Icebox, for example, so you’d pick different agents that cater to map control. Understanding map fundamentals is key to building effective team comps.
Breaking Down Valorant’s Roles and Agents
Before diving into map-specific comps, let’s breakdown roles and agents in Valorant:
Duellists – Designed to take space and get early picks. Instalock duelists like Jett and Raze.
Jett, Raze, Reyna, Neon, Phoenix, Yoru
Initiators – Provide intel and help set up plays with abilities. Strong for map control.
Sova, Fade, Breach, Skye, KAY/O
Controllers – Block lanes and obscure vision with smokes and walls. Essential for structured plays.
Omen, Brimstone, Viper, Astra, Harbor
Sentinels – Hold down sites and watch flanks. Excels at stopping pushes.
Killjoy, Cypher, Chamber, Sage
Understanding these roles is vital for crafting team comps. You generally want:
- 1-2 Duellists
- 1-2 Initiators
- 1 Controller
- 1 Sentinel
Adjust based on map, but ensure you have smoking abilities and info gathering. Double duelist comps can work but require more coordination.
Next, let’s analyze optimized team comps for every map in Valorant.
Ascent
[Image]Team Comp #1
- Jett
- Sova
- KAY/O
- Omen
- Killjoy
Ascent has two bombsites connected by a mid area. By controlling mid, you can quickly rotate to either site. Many pro teams like having a duelist like Jett or Raze that can play for picks in mid and aggress into sites.
Sova is great for scouting and setting up attacks with drone and arrow intel. KAY/O can also flash and suppress areas to enable pushes. Having these two initiators really enables coordinated attacks.
Omen smokes are perfect for blocking CT vision on Ascent, especially when pushing sites. His ability to reposition makes him better than Brimstone.
And Killjoy anchors sites extremely well, with turret watching flanks and nanoswarms that can stall pushes. Her lockdown is also useful for post-plant.
Alternative Comp
- Raze
- Fade
- Breach
- Viper
- Cypher
This alternates brings more disruption with Raze bots and paint shells to clear corners. Breach also has potent stuns to delay rotates.
Viper walls and one-ways compliment Omen’s smokes, while Cypher traps provide intel on flanks.
Both these Ascent comps provide balanced utility for gathering info, obstructing vision, site execution, and watching flanks. This map control enables precise attacks.
Bind
[Image]Team Comp #1
- Raze
- Sova
- Viper
- Brimstone
- Skye
Bind has tight walkways and two sites in close proximity. Raze excels at clearing corners with roombas and explosive utility. Sova drone also provides invaluable intel to ensure you check angles before hitting sites.
The combination of Viper and Brimstone smoking abilities gives you total control of a site. Their ultimates are also pivotal for post-plant. Sage walls can also help block entrance paths.
And Skye is great for initiating site takes with her tiger and flash guidance. Her heal enables surviving after plant explosions.
This composition gives you disruption for taking map control, smoking abilities to block lanes, initiation power, and sustain for after plant scenarios.
Alternative Comp
- Phoenix
- Breach
- Astra
- Viper
- Killjoy
Phoenix has self heal and molly that make him a top duelist for solo plays on Bind. Breach stuns also prevent enemies from stopping plants and defuses.
Astra provides versatile global smokes from anywhere while still having pull, concuss, and stellar ult. Her and Viper together lockdown sites.
And Killjoy turret and alarmbot effectively watch flanks through tight paths in Bind. Lockdown is also useful for post-plant.
Both these comps enable methodical but deadly site executions.
Breeze
[Image]Team Comp #1
- Chamber
- Sova
- Viper
- Harbor
- Cypher
The long open lanes of Breeze make intel and picking engagements vital. Chamber exceeds as the primary duelist with teleports for flanking and his headhunter for taking long range duels.
Sova drone and dart are essential for clearing corners of this massive map. Viper walls and smoke are also critical for blocking long lanes when moving across open ground.
Harbor provides additional smoke with his cascade ability and ultimate. His highwall can block common OP angles. Cypher traps also watch flanks on such an open map.
This combination minimizes risk when taking map control with smoking abilities, intel gathering, and a strong duelist that can take map control and open picks.
Alternative Comp
- Jett
- Fade
- Omen
- Astra
- Killjoy
Many pros still like Jett on Breeze since her dash allows quick repositioning between long lanes. Fade prowls also reveal enemy positioning across the map.
Omen and Astra provide versatile global smoking to isolate angles and crosses. Omen can also lurk and teleport across the map.
Killjoy lockdown is extremely useful for post-plant on big sites. Her turret also watches flanks well.
Both these comps balance duelists, intel gathering, smoking abilities, and site security – all essential for the long lanes of Breeze.
Fracture
[Image]Team Comp #1
- Raze
- Breach
- Brimstone
- Harbor
- Chamber
Fracture is an offense-sided map featuring tangled pathways between two large sites. Raze is excellent at clearing corners with her roomba and following up with rockets and grenades when pushing sites.
Breach provides initiation with fault line and aftershock stunning enemies attempting rotation. His flashes also enable entries onto dense sites.
Brimstone’s orbital strike is essential for post-plant on these sizable sites. His smokes help block lines of sight through narrow lanes when in transit as well.
Harbor’s smokes pairs well with Brimstone to take control of sites, while his ultimate denies defuses. High tide also helps breach site entrances.
And Chamber holds long angles with his headhunter and teleport, making him the ideal dualist for picking rotations on such a sizable map.
This combination has disruption to enable taking control of the maze-like lanes, smoking for obstruction, site security for after plant, and a strong duelist to catch rotate kills.
Alternative Comp
- Neon
- KAY/O
- Omen
- Viper
- Cypher
Neon speed and stunned slide through paths make her viable for splitting attention between sites. KAY/O knife and suppression help clear corners in tight spaces.
Omen has reliable global smokes, while Viper toxins eating away at health make her stellar for post-plant. Cypher traps also monitor flanks.
These Fracture comps cater towards swiftly gaining control of tangled lanes, site execution, and stalling post-plant while watching flanks.
Haven
[Image]Team Comp #1
- Jett
- Sova
- Breach
- Omen
- Killjoy
The close angles of Haven favor a mobile duelist like Jett who can take aggressive positioning with dashes to find opening picks. Her operator also controls long angles.
Sova drone and shock darts provide invaluable intel for clearing sites, while breach stuns delay rotate between nearby sites. Flashes also help Jett entry frag.
Omen provides reliable smokes for execution onto the compact bombsites, while still having a blind for disruption and a teleport to reaggress when needed.
And Killjoy locks down sites extremely well on such a small map, with nanoswarms and turret covering approaches while alarmbot watches flanks. Her lockdown retake is also potent.
This Haven composition strikes a balance between agile duelists, intel gathering, disruption, smoking abilities, and site security – making organized execution more consistent.
Alternative Comp
- Raze
- Skye
- Astra
- Viper
- Sage
Raze exceeds at clearing close corners with bots and grenades. Her showstopper is also useful for vertical post-plant. Skye dogs and flashes pair well forEntries.
Astra global smokes lend well to Haven’s three sites in close proximity, while Viper’s one-ways with orb and wall make her viable. Sage also slows pushes.
These comps enable systematic site takes and post-plant stalls that often translate to victories on Haven’s compact bombsites.
Icebox
[Image]Team Comp #1
- Jett
- Sova
- Viper
- Harbor
- Sage
The verticality and long angles of Icebox suit hyper-mobile duelists like Jett who can take early picks with her operator. Sage slows also help Jett reposition for aggressive oping.
Sova drone and shock dart are essential for clearing high ground corners on this multi-level map, especially when hitting side lanes.
Viper excels at obstructing vision on Icebox, with one-way toxic walls that are difficult to clear off vertical angles. Her ult also enables plant on open sites.
Harbor provides additional smoking to help transverse the map and take control of angles watchi