As a long-time OSRS player boasting multiple maxed combat accounts, I‘ve spent countless hours perfecting my strategy in the Mage Training Arena. Given the complexity navigating these mage minigames, many players struggle to grasp the full potential for earning rewards and efficiently training Magic here. After reading this updated 2000+ word guide, you‘ll unlock the secrets to master this magical hub of training opportunities catered around Magic skills.
Introduction to the Mage Training Arena
Accessible after starting the Mage Arena mini-quest, the Mage Training Arena teleports north of the Duel Arena provide a variety of minigames to practice your Magic capabilities. Unlike conventional training methods, exercises here enable earning points towards spell unlocks and equipment instead of direct Magic experience.
But in the process of navigating telekinetic mazes and enchanting intricate shapes, tremendous Magic experience rates exceed popular alternatives like High Alchemy and Splashing. At higher levels with concentration, rates exceeding 65k/hr rival expensive Bursting. The Arena caters towards mid-level players with 43+ Magic, up to higher leveled accounts.
We‘ll overview each training room and strategies to maximize efficiency. With the proper RuneLite plugins enabled, you‘ll cut hours off reaching your first Bones to Peaches spell unlock. Let‘s get started mastering the magical arts within the Mage Training Arena!
Gearing Up for the Mystical Grounds
While access simply requires starting the Mage Arena quest, adequately gearing provides a smoother experience. Within most rooms, combat equipment proves unnecessary, making way for items enriching the magical experience.
Having plentiful basic elemental runes, including Air, Water, Earth, Fire, and Mind runes gives versatility reanimating creatures and telekinetically grappling objects. Bring extra runes than needed to minimize needing teleport to restock. For enchanting, crafting combination runes helps reduce inventory strain.
For food to sustain health pools during intense concentration, tuna, lobster, swordfish, and sharks suffice in a pinch. But unlocking Bones to Peaches provides the best healing source to enable indefinitely sustaining runs. Stamina potions also help continually navigate rooms quickly during the prolonged sessions.
The standard spellbook works fine containing elemental staples and enchanting capabilities. But equipping ancient magicks staffs like the Master Wand provides a slight efficiency edge for their damage output reanimating creatures.
And RuneLite clients give graphical advantages for navigating rooms. Enable the Mage Training Arena plugin highlighting ideal paths through telekinetic mazes and best chemicals for grabbing in the Alchemist‘s Playground.
Alchemist‘s Playground – Firing Up Potions for Profit
The Alchemist‘s Playground tasks you with frantically navigating the room to mix various resource chemicals into unfinished potions before an timer expires. Successfully creating potions earns pizazz points spending towards spell unlocks and equipment.
The further region unlocked depends on your current Magic level:
- Level 50 – West Side
- Level 68 – North Side
- Level 86 – East Side
As the highest level player will have access to the full room, we‘ll overview the optimal path to take for maximum efficiency.
After teleporting in, immediately head north grabbing multiple copies of goat horns and limpwurt roots to craft strengths. Then west to snatch some red spiders‘ eggs to combine into ranging potions.
Next quickly run south for white berries to mix into magic potions. In your last moments, sprint east to collect chocolate dust to create cooked karambwan potions before the buzzer sounds.
If executed properly in this cycle, you can amass around 30-35 pizazz points per game lasting just over a minute. Repeat to build up your supply. Through the chaotic nature, level 50s gain over 50k Magic experience hourly with 68 reaching about 57,500xp/hr.
The activity trains Magic directly related to your equipment. Wielding various elemental staves output more experience relative to the runes. Below displays how Magic xp gained changes per hour at different levels while wearing basic staffs:
Magic Level | Air Staff | Water Staff | Fire Staff |
---|---|---|---|
50 | 53,200 xp/hr | 54,800 xp/hr | 56,100 xp/hr |
68 | 60,200 xp/hr | 63,700 xp/hr | 66,300 xp/hr |
86 | 73,100 xp/hr | 75,300 xp/hr | 79,600 xp/hr |
After amassing enough pizazz points through your chaos, speak to Zahur in the center of the room to exchange points for rewards. These include magic xp lamps, dragonstones, tea flasks restoring run energy, and the coveted alchemist‘s amulet increasing herb yields by 20%.
Enchanting Chamber – Maximizing High Level Magic & Profit
Located in the south arena region, the Enchant Chamber focuses using Magic skills to enchant shapes and crafting jewelry. Players enter portals transforming them into the object needing enchanting, whether as a crude chair or gold bracelet.
Successfully enchanting objects earns pizazz points and temporary Magic experience boosts. But clever manipulation of enchant values enables immense profit even exceeding standard High Level Alchemy. Below highlights the most efficient items to enchant:
For Magic Experience
- Sapphire amulet (e) – 65 xp
- Emerald amulet (e) – Cecil 87.5 xp
- Ruby amulet (e) – 110 xp
- Diamond amulet (e) – 157.5 xp
- Dragonstone amulet (e) – 260 xp
- Onyx amulet (e) – 452.5xp
For Maximum Profit
- Gold bracelet – 1,013gp profit
- Sapphire ring/amulet – 1,066gp profit
- Emerald ring – 1,596gp profit
- Diamond bracelet – 3,104gp profit
Bolded selections indicate priority items to enchant for their respective goals. Make sure to cast Magic Imbue before enchanting, providing a 20% bonus to point yields.
The room offers decent experience rates while training. Expect hourly rates within the below table‘s parameters:
Magic Level | XP/Hour |
---|---|
45 | 34,200 |
63 | 41,500 |
86 | 55,300 |
Factor in profitable enchant sales, and the Enchanting Chamber serves as one of the most lucrative methods for training Magic!
Telekinetic Theatre – Navigating Mazes With Your Mind
The Telekinetic Room challenges your mental fortitude guiding a statue to the center of an obstructed maze. You must carefully rotate and shift walls through telekinetic spells to create a path. RuneLite highlights the next optimal block to manipulate each turn.
Reaching the center with the statue awards pizazz points based on how efficiently you navigated the maze. Then the map resets to practice again.
The room doesn‘t offer direct experience rewards beyond the occasional temporary boost. But the points unlock beneficial equipment like the infinity hat and boots.
By calculating how rapidly mazes get solved over time, the room competes with Essence Running for experience rates:
Magic Level | XP/Hour |
---|---|
55 | 52,000 |
77 | 63,000 |
99 | 78,000 |
While intensive on rune consumption, the Telekinetic Theatre unlocks your inner magician through intense visualization and focus!
Creature Graveyard – Reanimating The Undead
The Creature Graveyard tasks you reviving various monsters roaming the room as zombies to fight for you. By collecting talisman staffs related to each creature, utilizing the reanimate spells binds them to your control temporarily.
The strongest reanimate spell depends on magic levels:
- 15-45 Magic – Crawler
- 46-65 Magic – Thralls
- 66-75 Magic – Bloodveld
- 76+ Magic – Gorak
Once again RuneLite proves useful marking creatures in the room and your inventory. Stock up on multiple copies of every talisman staff to efficiently reanimate monsters in rapid succession.
Reviving all creatures awards points for equipment like the master wand, mage‘s book, and boots of lightness. The activity also unlocks the Bones to Peaches spell at 500 points, extremely useful for self-sustainability.
Reanimating monsters average approximately 50-55k Magic xp/hr depending on your equipment power. Below the Magic xp/hr ranges:
Magic Level | XP/Hour |
---|---|
45 | 34,100 |
60 | 46,800 |
75 | 53,100 |
90 | 63,900 |
While intensive on rune usage, the Creature Graveyard introduces reanimation mechanics through a high intensity magical internship!
Vital Must-Have Spell Unlocks
Beyond rewarding equipment and temporary boosts, the biggest incentives training here get overlooked too often. 500 pizazz points purchases the Bones to Peaches spell Iconic for ironmen accounts.
This morphs all bones into peaches healing 8hp each. By constantly collecting drops from slayer assignments and bosses, your supplies bank self-sustains with this produce lifehack.
Reception towards Bones to Bananas and Vengeance Other varies. But Bones to Peaches makes the Mage Training Arena essential visiting. Just preparing an hourly supply of bones to peaches gives small Magic xp gains passively overtime too!
Conclusion – My Final Tips to Mage Arena Mastery
With properly optimization, the Mage Training Arena churns tremendous Magic xp rates exceeding popular High Level Alchemy and Splashing alternatives. By following the outlined gear and routes throughout each room, expect hourly xp outputs even rivaling expensive Bursting methods.
Make sure to take advantage of the profitable Enchanting Chamber acts by buying cheap jewelry from stores beforehand too. Factor in point unlocks like Bones to Peaches paying perpetual dividends, and the Arena offers tremendous value beyond conventional training.
Feel free to reference my 2000+ word guide anytime to master deeply enriching your magical talents within the Arena‘s ancient walls. Let me know if you have any other questions on maximizing your magical gains here or on other OldSchool adventures!