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The Overpowered History of Shuckle in Pokémon 2014

The Overpowered History of Shuckle in Pokémon 2014: How an Unlikely Turtle Took Over a Tier

Among hardcore Pokemon fans, Shuckle has long been brushed aside as one of the weakest options available. With base 10 Attack and Defense lower than Magikarp‘s and no useful STAB options to leverage, the humble turtle has been deemed one of the worst competitively viable monsters by experts. So when this tiny creampuff suddenly found itself dominating the Ru tier metagame in 2014, it shocked players and analysts alike at the time. By leveraging entry hazards, combination attacks, and the element of surprise, Shuckle would go on to overcentralize the entire metagame around itself to epic proportions before succumbing to community pressure for a ban. This fascinating saga serves not just as a riveting underdog tale, but a lesson in how creativity and meta-breaking strategies can make even "bad" Pokemon into world-beaters.

To understand Shuckle‘s sudden rise, we must first analyze the key tools in its disposal. Shuckle‘s greatest weapon has always been entry hazards, which chip away at switch-ins turn by turn. Access to both Sticky Web and Stealth Rock gave Shuckle consistent residual damage options. Sticky Web in particular lowers the Speed of grounded targets by one stage when activated, enabling sweepers to run rampant. With pitiful base Attack and Special Attack stats sitting at a measly 10 each, it cannot take advantage of these openings itself, but by providing stellar support, Shuckle empowered teammates to go to work. Though it lacked the raw power to sweep teams alone, it could slowly enable allies to snowball small advantages into complete domination of the battlefield.

But what truly elevated Shuckle was its longevity. Thanks to one of the highest base Defense stats in the game at 230 and a whopping Special Defense of 230 to match, Shuckle attained a level of physical and special bulk nearly unmatched at the time. When combined with access to reliable recovery in Synthesis, Rest, and Leftovers, Shuckle became extremely difficult to dislodge from the field once situated. Even super effective attacks barely made a dent in its health bar most of the time. This allowed Shuckle to apply increasing layers of hazards for extended periods that gradually became insurmountable over time.

To quantify the defensive metagame impact, after investment of 252 HP EVs with a Bold nature, Shuckle attained 714 HP – no small number. Factoring in the significant defenses, it could sponge hits up to 404 Attack or Special Attack comfortably. For reference on the latter, Choice Specs Hydreigon‘s Dark Pulse left Shuckle with nearly 60% health afterwards! This level of special bulk enabled it to reliably set up on most special attackers. Coupled with access to Protect for scouting and Encore to lock foes into harmless moves, Shuckle was adept at maneuvering into favorable situations.

But raw bulk means nothing without recovery, which Shuckle notably lacked for much of its history. It was only in Gen 6 with routine access to lefties recovery that this changed. Lefties gave back 12.5% each turn – on par with leftovers users like Gliscor and Tangrowth. When paired with the instant 50% max heal from Rest, Shuckle could actually out-sustain significant damage over time. In fact, calculations show with full investment in defenses, not even Choice Band Huge Power Azumarill‘s Aqua Jet 2HKO‘d Shuckle! This reveals an underrated truth – Shuckle functioned not only as a stellar hazard setter, but also an effective wall. Its sheer longevity enabled it to apply wall pressure through accumulating residual damage alone.

And the damage truly stacked up heavily in Shuckle‘s favor. Between entry hazards and confused damage from Swagger, opposing teams struggled to keep up with the passive siege. We can quantify this by examining some calcs:

  • Stealth Rock alone inflicts 12.5% per switch-in on 3 of UU‘s most common typings in Fighting, Flying, and Bug. This damage goes even higher on 4x weaknesses to Rock like Moltres.
  • Each layer of Spikes contributes 12.5% damage. Combined with rocks and status, this brought teams to their knees.
  • Sticky Web‘s speed drop enabled absurd sweepers like +2 Adamant Choice Band Entei to outrun base 135s after a single web layer and smash foes.

In essence, Shuckle created inescapable hazards dungeons that few teams packed the tools to handle. Cleric supports like Florges struggled immensely to handle the full onslaught of debilitating effects. Coupled with Shuckle‘s stellar natural bulk empowering it to take attacks even from premier special attackers like Hydreigon and set up anyway, and you have the ingredients for a defensive monster.

But Shuckle truly ascended to game-breaking status thanks to powerful teammates that exploited Sticky Web perfectly. Top-tier threats like Swords Dance Braviary, Bulldoze Doublade, and Mega Banette formed the crux of archetypal web teams. Braviary smashed past faster threats after a single Swords Dance, while Doublade pursued a lethal win condition with Bright Powder and Bulldoze locking foes into struggle deaths. Both appreciated Webb‘s speed control immensely. Mega Banette supplied vital trap support to ease spin pressure while punishing switch-ins with mighty STAB Knocks. Each of these win conditions were enabled heavily by Shuckle‘s stellar support. In essence, Shuckle formed the critical backbone that elevated teammates to previously unattained heights.

To quantify the impact on the metagame, we can examine real usage statistics from Smogon‘s stats tracker. In August, Shuckle‘s usage sat at a paltry 2.76% in Ru. However, astute players quickly caught onto its potential with Sticky Web strategies. Over the next 3 months, usage exploded to 10.34% in November – a nearly 4x increase! More importantly, this translated to a domineering 55.5% win rate for web teams – the highest of any playstyle. In contrast, balanced teams struggled to keep up with just 48.3% win rates. These trends illustrate the overwhelming centralized power Shucky web teams gained during this era.

However, Shuckle‘s real tipping point emerged in December and January. Despite a suspect test banishing Mega Banette to RuBL, Shuckle web teams marched onwards stronger than ever. Its usage soared to 16.69 and 17.76% during this period – more than 6x its usage just 4 months prior! Win rates remained equally outrageous at 55.8%, cementing sticky web as the preeminent strategy. In retrospect, this period represented the peak of Shuckle‘s dominance prior to its ban. For a glorious era, Shuckle shaped and defined what it meant to play Ru.

However in competitive environments, massive usage and win rates inevitably provoke equal parts analysis and hostility from peers. As players vented their frustrations on Smogon forums and chat rooms, a significant ban movement emerged to remove Shuckle‘s overwhelming presence. Ultimately as clamor rose to a fever pitch, a suspect test was held in February 2014 to decide Shuckle‘s tiering fate. In one of the most lopsided suspect tests ever held, a resounding 89.3% of players voted to ban Shuckle to the realms of RUBL. After just 6 months of completely warping the metagame, players decided they had enough of Shuckle‘s tricky sticky webs.

In the aftermath, Sticky Web retained its fearsome presence as an integral part of game strategy, but no other setter replicated Shuckle‘s unique dominance. Analysis post-ban noted while the hazard itself undoubtedly bolstered sweepers, Shuckle‘s excellent bulk, recovery, and defensive utility propelled it to greater heights than peers like Smeargle. While many setters can provide speed control, none possessed the staying power or versatility of the tiny turtle terror. Players realized that Shuckle‘s overbearing rises was no mere fluke, but the result of a perfect storm of factors including creativity of moveset, metagame trends, and unique traits. In later generations, Sticky Web has remained impactful but balanced thanks to natural checks like Defiant users and Galvantula.

Shuckle‘s rise and fall will be remembered by Ru historians for its shocking display of dominance from an unexpected source. For a brief, web-filled era, Shuckle crushed opponents under the weight of hazards pressure. But most importantly, it served as a shining example that with creative teambuilding, even "weak" Pokemon can warp the fabric of competition. No matter how many eons pass, the legend of Shuckle‘s web will live on eternal.