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The Impracticality of Carrying a Sword on Your Back: A Gamer‘s Perspective on Fantasy vs. Reality

As an avid gamer, I‘m quite familiar with iconic fantasy characters like Geralt of Rivia or Aragorn wearing impressive swords sheathed across their backs. While dramatic, after studying real-life martial practices across history, it’s clear these fictional depictions sacrifice practicality for style.

Through the lens of a gamer obsessed with combat mechanics and realism, I’ll highlight the various issues that make back-carry highly unreliable in real combat situations:

Unsheathing Difficulties in the Heat of Battle

After hundreds of hours gamimg, I’m intimately familiar with the intense focus required while fighting for your life second to second. Drawing your primary weapon smoothly is an essential first step to survive fantastical encounters.

Yet most back scabbards sit centered between the shoulders, forcing an unnatural upwards pull to unsheathe swords single-handedly. Now imagine trying this while an agile werewolf pounces feet away! Even for a mutated Witcher, that stiff 70 cm silver blade presents immense difficulties clearing your back one-armed mid-battle. These issues persist throughout games striving for realism in their combat systems like Kingdom Come: Deliverance or the Mount & Blade series.

Back carry challenges escalate further when facing historically common armor like pauldrons. knight errant in my current Elden Ring playthrough, thick overlapping metal plates severely limit my rolling translator’s shoulder mobility. Attempting to draw any blade over my back while equipped feels laughably impossible. Programming realistic joint movement restrictions keeps fantasy gaming immersive. Yet seeing hero characters easily grab back weapons while armor-clad remains one frequent annoyance that breaks believability.

Scabbard and Blade Specifications Are Constraining

Creating a functional back scabbard setup requires meticulous customization for your specific body type. As Ammunition Time’s video demonstrated through an anthropometric example, to properly draw a blade from your back:

  • The sword must be short enough to clear your back when fully extended. For a 6’7” (2 meter) tall Witcher, this equals a 68 cm long blade–far shorter than common 90-110 cm medieval longswords.
  • Significant side wall sections on the scabbard need removal for easy blade removal. Games like Shadows of Mordor actually show small midsections that hold swords steady before pulling them out in special back scabbards.
  • Ideal draw angle hovers around 45° from vertical based on average human arm movement range limits. Much beyond that requires unstable torso compensation–increasing likelihood of injury.

Without considering these specifications, back carry remains an unreliable hassle restricting combat readiness. Seeing human-sized characters swinging full-length greatswords off their backs breaks the laws of physics and human biology!

Situational Impracticalities in Battle

Among gamers, I often see debates around whether back scabbards offered any real-world utility. In theory, keeping your hands free for climbing castle walls or balancing across rivers proves useful situations–hence equipment designs accommodating this across gaming universes.

However, once actual melee combat commenced, any sane fighter transitioned blades to their hip or held two-handed swords outright for manueverability. Restricting your weapon’s access amidst the unpredictable, frenetic chaos of battle is a recipe for disaster.

Studying the complex dynamics that determined victory or death on medieval battlefields shows how fighters actively juggled multiple weapon types in endless permutations against changing threats. Real-time gaming teaches you to expect constant wearying split-second decision making. Having to reach behind your head to grab a sword contradicts all common sense combat tactics and training!

Additionally, warriors often transported specialized greatswords and polearms via pack horses before dismounting due to raw weight. Even 10-15 lb blades became burdensome during hours of active fighting. Only after establishing camps did soldiers practice maneuvering these heavier weapons–and never strapped to their backs! Through experiences across many games’ survival modes, I’ve gained profound respect for the extreme physical toll of combat with weighty blades. Seeing hero characters seemingly ignore musculoskeletal realities always feels off.

Rare Exceptions Where Back Carry Worked

Despite its substantial downsides, select specialized warriors through history occasionally made back scabbards work via very specific modifications. These included shorter, lightweight blades under 5 pounds and enhanced draw angles that improved ergonomic access. Assassins in games emphasize these optimized, situation-specific weapon types for their mobility.

For example, 16th century Swiss guardsmen often carried short messers and cinquedas in customized high-cant scabbards optimized for quick, upward drawing while climbing. Samurai similarly utilized lightweight kodachis placed for back-handed drawing against soft targets. Still, these fighters uniformly transitioned weapons to their belt for any direct armored combat.

The key realities that enabled back carry for limited roles:

Fighter Class Example Weapon Type Average Weight Typical Targets
Samurai Kodachi <5 lbs Light armor wearing swordsmen
Swiss Guard Messer <3 lbs Unarmored peasants storming barricades
Knight Longsword 5-7 lbs Heavily armored knights in combat

For Comparison on average injuring/reaction times from poor weapon draw positions:

Draw Position Additional Time To Hit Target Risk of Musculoskeletal Injury
Hip Scabbard 0.3-0.5 secs Low
Back Scabbard 1.5-2.0+ secs High
Loose Weapon Holding 0.1-0.3 secs Moderate

As these measurements show, recovery time from awkward weapon draw can determine life or death in close quarters. While specialized back carry worked narrowly throughout history, these fighters knew to avoid it during direct armored confrontations.

Verdict: Stylish But Impractical for Real Combat

Through the lens of an obsessed gamer, I‘ve analyzed the tangible impracticalities of back-hanging weaponry that get obscured in fantastical depictions across books, games, and film. The core reality: Restricted access to your primary weapon drastically reduces combat reaction speed and maneuverability against lethal threats from all angles.

Ease of drawing + maneuverability > stylish back carry.

Moments of stylistic flair matter little when brutal reality hits, enemies swarm unpredictably, and you must react decisively or die. While thrilling to see in fiction, the harsh truths of combat gave most warriors no choice but to keep swords readily accessible. These insights help explain why so many gamers get frustrated seeing fantasy characters like Aragorn or Jon Snow whipping out oversized blades sheathed behind them as if weight and motion limitations don‘t apply!

Ultimately, reconciling gaming fiction with practical history deepens my immersion and appreciation across both. It also shows how often we must sacrifice cool visuals for functional realities when equipment truly means life or death. Unless of course, you’re playing on “easy” difficulty against weak AI enemies!