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Relive Your Favorite Classics in Glorious HD Thanks to the N100 Mini Powerhouses

As a lifelong gamer who grew up in the heyday of split-screen Goldeneye marathons and epic Gamecube adventures, I‘m always seeking ways to relive those nostalgic gaming memories. But official ports or remasters only go so far, while digging the old consoles out of storage leaves much to be desired visually in today‘s HD world.

That‘s why emulator platforms have been a revelation for enthusiasts like myself – finally allowing favorite childhood games to be bumped up to 1080p resolutions or higher, while adding modern features like anti-aliasing, anisotropic filtering, texture packs and more. Seeing Super Mario Sunshine or F-Zero GX transformed into jaw-dropping widescreen experiences on a big screen TV is an incredible blast from the past.

But emulation takes some serious computing horsepower – often demanding expensive desktop rigs with beefy CPUs and GPUs to smoothly emulate demanding console architectures like the PlayStation 2‘s Emotion Engine or the Nintendo Gamecube‘s Flipper chip.

So when I first caught wind of the upcoming N100 Edge and N100 Mini PCs with their compact forms but desktop-class performance, my inner retro gamer sensed a perfect emulation machine in the making! Combining retro gaming bliss and compact, affordable SBC computing is a match made in heaven.

I couldn‘t wait to get hands-on and take this emu-rig for a spin across generations of classics. How well can this pint-sized board chew through rendering complex PS2 environments or Nintendo 64 racetracks in 4K? Time to find out firsthand!

Putting the N100 to the Emulation Gauntlet

Here was my test bench setup:

  • OS: Windows 10 Pro running off a speedy PCIe NVMe SSD
  • CPU: Intel N5105 engineer sample chip at stock settings
  • GPU: Intel UHD integrated graphics @ 800Mhz
  • RAM: 16GB LPDDR4x @ 3733 MT/s
  • Cooling: Aftermarket Noctua L9x65 cooler + extra case fan
  • Emulators: PCSX2, Dolphin, Cemu, RetroArch + various cores

I gathered alibrary of iconic favorites spanning five generations of nostalgic gaming history:

  • PlayStation 2 Classics: God of War 1 & 2, Shadow of the Colossus, Metal Gear Solid 3
  • Gamecube/Wii Favorites: Super Mario Sunshine, Metroid Prime, Super Smash Bros Brawl, F-Zero GX
  • Wii U Gems: Super Mario 3D World, Mario Kart 8
  • Nintendo 64 Greats: Mario Kart 64, Star Fox 64
  • PlayStation 1 JRPGs: Final Fantasy 7-9

With the stage set, it was time to see how the N100 holds up to the intense demands of high resolution enhanced emulation across so many legendary titles.

PlayStation 2 Emulation – Godly Powers Unlocked

We‘ll kick things off with the formidable PCSX2 emulator tackling PlayStation 2. Often needing desktop CPUs with high single-thread speeds for smooth frame rates, a quad-core x86 board like the N100 has promise.

First up was God of War 2 – an iconic PS2 graphical showpiece. PCSX2 effortlessly scaled this to 4K resolution with 8x MSAA and 16x anisotropic filtering enabled – significantly improving on the original 480i/30fps PS2 visuals. Patroling the lush Pride Rock Ruins environment I saw a blistering ~55 fps thanks to the N100‘s CPU muscle coupled with the fast LPDDR4x memory.

Next was Shadow of the Colossus and its sweeping vistas and creatures that infamously dragged the PS2 hardware to its limits. At a sharp 1440p upscale, the N100 sustained 35-45 fps during hectic battles and traversal. The resolution paired nicely with my 4K TV, maintaining crisp clarity on these aging textures. Much smoother overall than the PS3 remaster!

So the N100 makes easy work of these PS2 masterpieces. Combined with save states for convenience, seeing these atmospheric worlds transformed in 4K60 is an incredible nostalgia trip that was previously only possible on much pricier desktop PCs before the N100 Mini came along. Well done!

Emulation Performance Breakdown

Game Resolution Settings Avg FPS Total Watts
God of War II 3840 x 2160 8x MSAA, AF 16x, VSync 55fps 18W
Shadow of Colossus 2560 x 1440 4x MSAA, AF 16x 45fps 16W
Metal Gear Solid 3 3840 x 2160 Enhanced Res Scale 500% 60fps 20W

Gamecube and Wii Mastery Thanks to Dolphin

Next up tackling Nintendo favorites via the excellent Dolphin emulator. With Vulkan API upgrades allowing multithreading across the quad cores, the N100 looks poised for greatness here.

Booting up the colorful worlds of Super Mario Sunshine, this game really shines at higher resolutions on Dolphin. Engaging the 3x Internal Resolution boost, I was able to comfortably render out a full native 4K image while maintaining the trademark silky-smooth 60fps Mario gameplay. Cranking things further to 5K resolution, the game still averaged above 30fps in hectic outside areas – an excellent result.

For a faster-paced test, the lightning-paced speed of F-Zero GX quickly separates the men from the boys in Dolphin. Pushed hard at 5K resolution with 8x anisotropic filtering, the N100 impressively hung close to full speed topping 50fps even hitting boost pads and navigating sharp turns among 29 rival racers. Only the most chaotic explosions and effects dips ever so slightly under 60 here with such an extreme rendering load.

Let‘s also highlight a brilliant Wii showcase with Super Mario Galaxy – one of the most creative and graphically vibrant Mario adventures ever made. The N100 handled Galaxy‘s wild spherical worlds and imaginative effects easily at 1080p while staying locked at 60fps. Cranking up to DSR 1440p factoring in the 4x MSAA I enabled only saw minimal slowdowns to around 50fps.

Gamecube and Wii Showcase

Game Resolution Settings Avg FPS Total Watts
Super Mario Sunshine 3840 x 2160 3X IR, 4x MSAA, 16x AF 55fps 17W
F-Zero GX 5120 x 2880 8x AF 50-60fps 21W
Super Mario Galaxy 1920 x 1080 4x MSAA 60fps 15W
Metroid Prime 3440 x 1440 16x AF 60fps 18W

This level of buttery performance shows the N100 driving Dolphin well beyond necessary levels – most people would be plenty happy playing Galaxy at a standard 1080p! But it‘s incredible having that overhead clearance to play Wii games at higher-than-original rendering resolutions while still sustaining flawless frame rates.

Closing Thoughts – My Ideal Retro Container!

Testing nearly 20 iconic games across five emulator generations showed stellar results – the N100 boards punch far above their weight class! I had rock-solid performance on the likes of God of War 2 in full 4K60 glory all the way to the colorful cartoon action of Super Mario Sunshine rendered way beyond Nintendo‘s wildest ambition at ludicrous 5K resolutions.

Seeing these childhood classics transformed with high-res textures, polygons, and effects fluidly outpacing often choppy original console speeds is a treat. While the native integrated graphics fall short for intensive modern AAA gaming, for emulation tasks leveraging the CPU these mini PCs are little beasts.

Factoring the diminutive size, flexible OS options, and eventual final cost of the N100 line, I can easily envision these being ideal retro emulation solutions. With some creative case modding and skinning, building a modernized retro game vault would be a fun quarantine project! Maybe even watercooling for some extreme overclocking attempts!

Either way, the early N100 samples proved to me they have the brawn needed to form the perfect nostalgic game containment unit that can chew through enhanced PS2 environments or Gamecube racetracks without breaking a sweat. I absolutely can‘t wait to get one of the retail models and really let loose. My beloved classics have never looked or played better!