Overwatch 2‘s long-awaited launch has unfortunately been plagued by controversy, unmet expectations, and growing resentment from its once passionate fanbase. The excitement leading up to OW2‘s release has given way to disappointment and frustration. Players are questioning Blizzard‘s priorities and honesty when it comes to the future of Overwatch.
In his YouTube video analysis, gaming commentator JTX covers the issues driving this backlash and examines why Overwatch 2 risks alienating its core audience. As a long-time Overwatch fan and player myself, I wanted to provide an in-depth written analysis of the current situation.
The Controversial Archives Battle Pass
One of the most questionable and unpopular decisions by Blizzard was the implementation of a seasonal battle pass system for Overwatch 2‘s PvE content. This includes the popular co-op Archives events that pit teams of heroes against waves of Null Sector enemies and bosses.
In Overwatch 1, these PvE missions were freely available to all players for limited periods throughout the year. Fans could enjoy challenging co-op action and the chance to unlock some cool but minor cosmetic rewards.
However in Overwatch 2, Blizzard has put Archives missions and skins behind a 10-week long premium battle pass. To access this beloved co-op content, players now have to fork over 1000 Overwatch Coins (about $10) when each season starts.
This battle pass monetization has not gone over well with fans who expected expanded and enhanced PvE offerings in Overwatch 2. Putting fan favorite game modes behind a seasonal paywall feels greedy for a full-priced sequel.
The main issues players cite with the current battle pass approach:
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Paywall for beloved game modes: Archives PvE provided unlimited fun replayability in Overwatch 1 as a free limited-time event. Now that enjoyment requires paying $10 every couple months.
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FOMO tactics: As battle passes are temporary, the fear of missing out pressures players into buying just to access fan favorite co-op before it goes away each season.
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Divide the playerbase: Only those who pay each season can squad up for Archives, creating a division between haves and have-nots.
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Loot box items locked: Some previously earnable standard loot box cosmetics have been locked into costly battle pass reward tracks.
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Exploits franchise fans: As a free-to-play game, aggressive monetization may have felt expected. But combined with a paid retail release, nickel-and-diming hardcore fans feels exploitative.
The Overwatch community hoped OW2 PvE would be a substantial pillar that set it apart from the original. Locking some PvE content behind premium passes contradicts what Blizzard indicated about this sequel‘s scope and content prior to launch.
Story Focus Angers Competitive Fans
While Overwatch 2 does introduce some new PvE mission types like Hero Missions, the overall amount of launch day co-op offerings is quite sparse. At the same time, the competitive PvP portion of the game remains essentially unchanged from the original.
Fans expecting meaningful PvP additions like new maps, heroes or modes were very disappointed to discover that wasn‘t the case. Overwatch 2 launched with only 3 brand new maps plus a few reworked classics. No truly new heroes arrived at launch either. So for competitive staples like quick play and ranked, Overwatch 2 felt like nothing more than a large balance patch rather than a full-fledged sequel.
Yet Blizzard chose to focus Overwatch 2‘s promotion and messaging primarily around the as yet insubstantial PvE elements. Things like story campaigns, Hero Missions, player progression and customization. For PvP lovers, this overt PvE push felt like a betrayal of what makes Overwatch so compelling for its dedicated competitive fanbase.
The backlash grew loud enough to get #Overwatch2 trending on Twitter shortly after the announcement stream. "We waited 3 years for THIS?" became a common sentiment. Players who lived for PvP felt overlooked while Blizzard talked up lackluster PvE additions.
As a competitive FPS veteran myself, I fully understand players frustration that Blizzard seemed to deprioritize the acclaimed core PvP gameplay that made Overwatch a global phenomenon. Let‘s compare what OVERWATCH 2 actually added on day one versus reasonable expectations:
PvP Additions:
- 3 new maps, 2 reworked – Expected 5+ new maps
- No new heroes – Expected 2+ new heroes based on OW1 release cadence
- Few balance tweaks only – Hoped for more impactful meta shifts
- Improved framerate on PC – Appreciated, not game-changing
PvE Additions:
- Story Missions: Just 3 hours at launch
- Hero Missions: Fun but very repetitive
- Survival mode: Essentially Junkenstein‘s Revenge again
- Challenge mode variants
The actual PvE scope certainly did not warrant the excessive hype and attention from Blizzard. Especially with so little meaningful new content for PvP fans to dig into after such a long wait.
The Pushback on Constant Monetization
With so little meaty PvP content to show, Blizzard instead put heavy emphasis on Overwatch 2‘s revamped monetization systems. Things like the controversial new battle pass, in-game store refresh, weekly challenges tied to microtransactions, and the removal of loot boxes.
To many fans, this just reinforced the sense that squeezing players for recurring spending took priority over meaningful gameplay additions. Overwatch already had vibrant cosmetic options via loot boxes. So while the removal of those controversial randomized purchases was overdue, the battle pass and overhauled shop felt more cynically profit-driven.
If Overwatch 2 had launched with multiple new heroes, maps and modes, the added monetization may not have felt as egregious. But combined with the relatively petite amount of actual new content, the focus on cosmetics monetization left some players feeling nickeled and dimed. Especially when considering Overwatch 2‘s full $60 launch price tag.
Here‘s a breakdown of the new player spend hooks Activision-Blizzard has built into Overwatch 2 post-launch:
- Battle Pass
- 1000 Overwatch Coins per 9-week season
- FOMO model – rewards not unlockable later
- Includes heroes (!!)
- Overwatch Coins
- 100 Coins = $1
- Slowly earned by grinding challenges
- Weekly Challenges
- Encourages daily logins
- Level faster by buying premium Battle Pass
- In-Game Shop Refresh
- New currency: Legacy Credits
- reluctance to discount expensive skins
- Rotating featured bundles
This amount of emphasis on maximizing player spending would be outrageous in any full-priced title. But combined with the lack of new PvP content after years of waiting, it looks downright greedy.
Broken Promises And Declining Trust
What frustrates Overwatch devotees most about this sequel‘s direction is the seeming disconnect between Blizzard‘s past claims and the actual end product. Starting back in 2019, fans were promised enormous PvE expansions, sweeping engine upgrades with cutting graphics, and choose-your-own-adventure style story campaigns.
Blizzard indicated PvE would be on par with popular co-op shooters like Left 4 Dead, including roguelike elements and progression systems. But Overwatch 2‘s initial co-op providing is nowhere close to that robust or plentiful.
Fans also recall the strong indications that Overwatch 2 would run on an impressive new engine with enhanced graphics and physics. But upon release, most players noticed little to no obvious visual improvements despite the long wait. Overwatch 2 does feel nicely optimized for higher framerates on PC at least. However the lack of a meaningful graphics upgrade given the extended development time left many underwhelmed.
A quick reminder of what features Overwatch 2 was said to include over the years but never delivered:
- Major PvE Expansions: Players expected a wealth of replayable co-op maps, modes, campaigns closer to games like Back 4 Blood or GTFO.
- Dynamic Story System: Non-linear campaign with dialogue trees, branching paths.
- New Game Engine: Promises made of cutting-edge graphics, physics.
- More polished UI: HUD customization options, social systems.
- Clans & Guilds: Official clan systems for OWL fan groups and teams.
- Workshop Upgrades: Arcade creators anticipated easier custom mode tools.
- Controller Aiming Improvements: No aim assist added on consoles.
For competitive players especially, these excessive hype-building claims combined with Overwatch 2‘s rather measly launch day offerings constitute outright broken promises in the eyes of fans.
Sentiments like "I‘m uninstalling because I‘m done with being lied to" permeate community discussion boards lately. Between overpromising features that never manifested and pivoting to aggressive monetization, goodwill towards Blizzard is fading fast.
In fact, these issues have directly impacted Overwatch 2‘s player population and viewership metrics:
- Overwatch 2 Peak Concurrent Players
- Launch week: 1.6 million
- By week 3: ~200-400k
- Overwatch League Viewership Decline
- Grand Finals viewership dropped 50% from 2020 to 2022
- OWL YouTube channel has lost 15% of subscribers since 2021
These sinking engagement numbers showcase fans following through on threats to quit Overwatch. Both individual player outrage and its reflection in falling esports viewership should underscore to Blizzard this growing discontent.
The Path Forward for Overwatch 2
All is not necessarily lost for Overwatch 2. Blizzard can still work to regain fan trust and deliver an experience worthy of this sequel label. But it must refocus priorities based on core community feedback.
Here are some ways Blizzard could help stabilize Overwatch 2 for the future:
Speed Up Hero Pipelines:
New heroes, maps and modes must release on a vastly quicker cadence than they did for Overwatch 1. These should be free additions rather than locked behind battle passes whenever feasible.
Enhance Optimization:
Continue improving overall engine performance and stability rather than chasing next-gen graphics that few asked for. Let Overwatch 2 thrive on a wide spectrum of hardware.
Expand PvE Carefully:
Avoid scope creep and hype inflation regarding PvE content. Add substantial co-op maps, missions and story chapters at a steady clip but with transparency.
Dial Back Monetization:
Consider easing up on expensive cosmetic packs, battle pass FOMO tactics, and convoluted currency conversion rates which nickle and dime the playerbase. Provide plenty of great earnable cosmetics simply by playing as well.
Communicate Often:
Host frequent AMA streams and provide detailed roadmap updates every new season. Transparency regarding content plans and priorities is essential to regaining goodwill. Share development insights freely and respond to community queries.
Double Down on Competitive:
While PvE can help attract some new fans, the core Overwatch audience cares most about ranked play integrity, esports ecosystem health, and feeling mastery in high-skill activities. Keep this loyal competitive fanbase happy first before diversifying into casual experiences.
Overwatch 2 can still blossom into an incredible experience given enough TLC and smart direction by Blizzard. But only by listening closely to fan concerns, moderating hype claims, and focusing intently on core gameplay substance over progression systems and monetization hooks. There is always time for redemption – let‘s hope Blizzard recognizes that quickly.