Honkai Star Rail takes Captains on an interdimensional train ride full of scenic vistas and strange new worlds to explore. While much of the journey centers around the deep lore fans have come to expect from HoYoverse‘s masterful storytelling, the developers have woven in some more lighthearted quests as well.
One such welcome distraction tasks players with tracking down a trio of troublesome children let loose aboard the Astral Express. What starts as a playful game, however, can reward Captains with useful resources for the battles ahead. So for those up to the challenge, let‘s take a closer look at mastering this cosmic game of hide of seek!
Setting the Stage – Honkai Lore 101
Before jumping aboard the spectral locomotive, some quick history on the Honkai series provides helpful context. At its core, Honkai Impact tells a story about the human race‘s struggle against powerful beings called Honkai – multiversal forces of destruction that periodically appear throughout history.
Players take the role of Captains fighting back using specialized mecha suits and divine weapons. From the post-apocalyptic worlds of Guns Girl Z, to the bubble universes of Honkai Impact 3rd, the series has explored this central conflict across myriad settings and genres.
Honkai Star Rail transports fans to another stunning addition to the Honkai multiverse – one that mixes fantasy, sci-fi, and a dash of myth. Without delving too deep into spoiler territory, let‘s explore the playground that sets the stage for our hide and seek escapades!
All Aboard! Navigating the Astral Express
As a new Captain recruited by the Astrea Order, an organization defending humanity, your base of operations is the ethereal Astral Express. This incredible interstellar train serves as a means of traversing the endless Sea of Quanta that connects space and time.
![Honkai Star Rail Map]
Along the way, the locomotive makes stops at various celestial bodies and fantastical realms. From a cyberpunk-flavored space station to an alien planet trapped in eternal winter – each destination brimming with secrets and side stories.
As visualized in the map above, the train itself holds numerous cars and facilities for eating, gear tuning, missions, and beyond. For our purposes, we‘ll focus attention on key locations involved in the hide and seek hunt:
- Dining Car: Where we find the first target, Moles, hiding behind crates
- Rear Supply Transport: Hook‘s own "genius" hiding spot
- Fight Club Car: Our final destination after finding all three
With the sprawling play area mapped out, let‘s get to the fun part – tracking down our troublesome targets!
Step-by-Step Walkthrough – Locating All Three Children
While chatting with NPCs can provide hints, Captains can save time by heading right to the set spawn points listed below:
Finding Moles
We start our search by entering the Dining Car near the front of the train. Make your way left towards the apparent dead-end blocked by boxes and machinery. Here lies the first rascal – Moles pretending to help move inventory, but clearly slacking from his hiding duty!
Speak to him and then one down, two to go. Easy enough so far…now to locate the trickier targets across the Astral Express.
Pinpointing Julian‘s Disguise
Next we cross over to the Guest Lounge Car, keeping an eye out for Julian incognito among the adult passengers. Look for a suspicious figure wearing sharp black shades paired with an ill-fitting suit. Note the giveaway spiky hair and eyes glancing around for watchful Captains!
Approach this person to confirm – it‘s Julian pulling out all the stops to keep cover. A clever tactic admittedly, if it wasn‘t for his fibers out of place. Two kids found, now for the mastermind behind this search mission.
Catching Hook Off Guard
Our last stop takes us to the Rear Supply Transport Car. A strange location choice, unless you‘re Hook lounging carefree by mining carts and distinguished cargo. His overconfident attitude gives Hook away before you even spot him around the stacks. But the supreme hide and seek professional couldn‘t escape forever!
Completing the Quest…and Unlocking Rewards
After identifying all three rapscallions in their not-so-secret lairs, a cutscene kicks off the quest‘s second half.
We learn Hook managed to swipe the Captain‘s precious pouch in the midst of the game. He agrees to return our belongings, but only if we head to the Fight Club to claim victory. Very well then…
Upon arriving at the Fight Club Car, another scene shows Hook making good on his promise. For successfully passing his little "test," he relinquishes the pouch along with some compensation items:
- Tachyon Shards x 10 – Valuable crafting material
- Lumen x 30,000 – In-game currency for supplies
- Supreme Pizza Slice x 10 – Recovery for health
While no match for late game gear, these rewards provide helpful boosts for Captains earlier on in the main campaign. Saving time grinding for upgrade materials means progressing the story faster. An efficient trade for 5 minutes of hide and seek!
Veteran Tips to Streamline the Search
For those seeking to optimize the hunt, make note of these pro tips:
- Learn the Layout: Memorize spawn points across playthroughs
- Talk to NPCs: Clues can expose target locations
- Utilize the Map: Pinpoint key cars and access paths
- Tune Teams Accordingly: Pack AoE attacks and mobility
Having the right party composition smooths out battles onboard while covering ground quicker. Models like S Chrome and S Liv offer charge attacks able to pierce targets. Plus skills that enhance movement or attack speed.
With the cosmos as your canvas, a little ingenuity goes a long way!
The Journey Continues…
And so concludes another exciting quest aboard the mysterious Astral Express! While mainly providing some comic relief through Hook‘s antics, the search challenges Captains to explore nooks off the main track. In doing so, we uncover more about our eccentric cast of companions.
I have a feeling we‘ll cross paths with Hook, Moles, and Julian again soon. Perhaps they‘ll point us toward new adventures as the train ventures deeper into uncharted territories.
For now, wanderers can enjoy a fun distraction from the dark forces up ahead. But when duty calls once more, this trusty guide will help you back on track posthaste! Challenges only make us more prepared for the trials and revelations in store farther down the railroad.
Now then, shall we see what exciting expeditions or playful diversions await at the next station, Captains? All aboard!