Ask most gamers about the granddaddies of gaming, and icons like Pac-Man, Sonic, and Mario will likely spring to mind. But even legends have origin stories tied to more humble beginnings.
In Nintendo’s case, that humble start was the 1981 arcade classic Donkey Kong. So let‘s trace the early roots of Nintendo‘s dynasty and the backbone platforming franchise that started it all!
Out of the Ashes
It‘s hard imagining the video game juggernaut that is Nintendo today beginning life in the late 19th century as a playing card company in Kyoto, Japan. But after dipping their toes into modest electronic toys and games in the 1970s, Nintendo set sights on the booming North American arcade scene of the early 1980s.
Their first offering was 1979’s Radar Scope, a space shooter that became a decent hit in Japan. Yet its convoluted gameplay and sparse graphics failed to impress overseas audiences. With thousands of unsold units, Nintendo teetered on the brink of collapse.
Enter a young artist and designer named Shigeru Miyamoto. Tasked with conceiving a new game to salvage the leftover Radar Scope cabinets, inspiration struck Miyamoto based on his inability to secure rights to a Popeye title. Instead he crafted his own characters:
- A giant gorilla named Donkey Kong
- A carpenter hero called Jumpman
- Lady love interest Pauline
While today they form one of gaming’s most iconic trios, in 1981 they represented a humble start. Yet thanks to Miyamoto’s ambition, everything changed when his creation arrived in arcades.
Cutting-Edge Innovation
Standard games of the early 1980s followed simplistic formulas, like gobbling dots or blasting space invaders. Yet Miyamoto envisioned Donkey Kong with real characters. He even added humorous non-interactive “cutscene” snippets between levels conveying a kidnapped maiden story.
This inclusion of environmental narrative was virtually unheard of in the arcade sphere. Who cared why Pac-Man gobbled pellets or where all those invading aliens came from? Yet Donkey Kong made players actually care about Jumpman’s quest to pursue a gorilla climbing skyscraper scaffolding.
Maybe Miyamoto’s background in industrial design and appreciation for Disney animation inspired his setting a new standard. Whatever the spark, Donkey Kong revitalized Nintendo’s prospects and pioneered dimensional characters and stories in games. This fusion left a permanent impact on gaming history!
Smashing Success
Donkey Kong defied naysayers with smash hit performance unrivaled by contemporaries like Pac-Man. By 1982, Nintendo gleefully counted over $280 million in sales from 60,000 North American arcade cabinets. Monthly distribution peaked at over 4,000 units meeting ravenous consumer demand!
Names like Mario, Donkey Kong and Pauline soon entered national vocabulary as pop culture phenomena. Not willing to rest on their laurels, Nintendo expanded upon their mistreated ape premise for continued arcade acclaim.
Sequels introduced DK’s titular son Donkey Kong Junior rescuing his caged father from Mario’s gleefully villainous clutches in 1982. Minor interest surrounded bug exterminator Stanley the Bugman’s turn saving Jumpman from DK in 1983’s Donkey Kong 3.
Yet while Nintendo dabbled with different flavorings, their iconic gorilla cemented near-legendary status. Donkey Kong’s profits enabled purchasing and distributing the hit Famicom console across America as the Nintendo Entertainment System (NES). Mario soon claimed mascot status as new NES classics like Super Mario Bros. captivated millions.
Yet Nintendo’s shaky Radar Scope beginnings and subsequent conquest all emerged from taking a risk on Miyamoto’s big hairy dream. Not bad for spurned Popeye aspirations!
The Donkey Kong Dynasty
Now that we‘ve covered the early arcade origins, let‘s swing through highlights of DK‘s solo starring adventures era by era!
Golden Age Glory
Riding high off blazing arcade success, Nintendo unsurprisingly ported ColecoVision and NES versions of the original trilogy. However, new content remained oddly sparse save for the 1983 educational oddity Donkey Kong Jr. Math.
Perhaps Nintendo wanted to avoid overexposure of games becoming smash hits in their own right. Or maybe Mario mania simply took priority. Either way, DK strangely found himself lacking major roles throughout much of the late 80s and early 90s.
Yet that mysterious absence made his explosive 1994 comeback all the more groundbreaking!
Year | Title | System |
1981 | Donkey Kong | Arcade |
1982 | Donkey Kong Jr. | Arcade |
1983 | Donkey Kong 3 | Arcade |
Table summarizing DK‘s quick arcade sucessions
The Country Bumpkin Superstar
After nearly a decade absent from headlines, British studio Rare reinvigorated DK into 1990s stardom via the landmark Donkey Kong Country series. Their revolutionary pre-rendered 3D visuals paired with superb platforming instantly became generation-defining experiences.
Donkey Kong Country (SNES)
- Released: 1994
- Copies sold: Over 9 million
- Accolades: 40+ Game of the Year awards
Rare envisioned this wayward jungle leader with unique panache, including iconic red necktie and headstrong courage. Series mainstays like wacky spider-monkey pal Diddy Kong and begrudging mentor Cranky Kong further expanded the Kong family into memorable mold-breaking characters.
Donkey Kong Country not only constituted Nintendo’s holiday killer app plowing past additional 1994 releases. Within one year, its sales topped over nine million copies to rank as the world’s best selling SNES title! Critics and fans alike clamored over DKC‘s boundary-pushing graphics and fluid animation. DK had reclaimed his primate throne in spectacular fashion.
This Country formula continued dominating on Super Nintendo and Game Boy handhelds over several smash follow-ups. Donkey Kong Country 2: Diddy‘s Kong Quest (1995) and Donkey Kong Land 2 (1996) emphasized dual character interplay. Creative level motifs based on pirates, forests, amusement parks and more pushed platforming boundaries.
By the time the SNES ride concluded with Donkey Kong Land III in 1997, Nintendo’s great ape had reestablished himself as a headlining mascot worthy of Mario’s company. Banana slamma indeed!
Year | Title | System | Copies Sold |
1994 | DKC | SNES | 9+ million |
1995 | DKC 2 | SNES | Over 5 million |
1996 | DKC 3 | SNES | Almost 3 million |
Donkey Kong Country Trilogy Explosive Sales
Clearly Rare understood how to modernize Nintendo mascots for changing times. Too bad current rights issues prevent them from working similar magic today!
Primate Powerhouse Unleashed
Still, Donkey Kong’s repopularization enabled ambitious Nintendo 64 experiments like 1999’s Donkey Kong 64. Expanding Super Mario 64’s 3D platforming premise, DK64 featured not just one Kong but the entire family as playable in sprawling worlds!
- Play as Donkey, Diddy, Lanky, Tiny OR Chunky Kong!
- Explore elaborately themed worlds like jungles, factories and caves!
- Collect hundreds of items and golden bananas!
For many, DK64 represented the pinnacle of 1990s 3D platforming indulgegence with its expansive scope, wealth of characters, and carefree collectathon appeal.
However, some players bemoaned dredging for countless non-critical pickups across repetitive challenges. Could less have equaled more fun? Debates continue whether DK64 constituted Rare‘s last hurrah or overly bloated swansong!
Bongo Breakdowns
Donkey Kong’s supporting spotlight diminished amidst Nintendo’s transition into disc-based consoles. While 2000’s Donkey Kong Country revival on Game Boy Color reminded fans of DK’s handheld prowess, his Nintendo 64 adventure constituted a late-decade apex.
Early GameCube experiments focused not on platforming but music games enhanced via DK-themed bongo controllers! Jungle Beat (2004) attempted rhythm-fueled 2.5D leaping to polarizing reception. While the bongo concept dazzled some, many preferred traditional DK Country gameplay.
Could classic formulas still find modern appeal?
Returns to Form
By 2010, over a decade had passed since DK’s last major console headline. Now under Texas studio Retro rather than Rare, Donkey Kong Country Returns aimed to recapture heartfelt jungle jumping jubilation for Nintendo Wii.
- Developer Retro Studios aimed to update RARE‘s DKC formula
- Level themes included jungles, beaches, ruins and volcanos
- Special pal Diddy Kong aided navigation
Returns resurrected all the best Country aspects, from mine cart levels to secrets galore! Banana hoarding had never felt so good with over 80 stages of challenging nostalgic platforming. Critics applauded how this “return” welcomed back lapsed franchise fans while impressing newcomers with tight design.
Success warranted a frosty follow-up with 2014‘s Donkey Kong Country: Tropical Freeze for Nintendo‘s ill-fated Wii U console. Dynamic visuals with multiple Kong alliesFailing Wii U fortunes hindered sales, yet stellar level concepts rooted in ice, water and forest brought the house down.
While Returns and Freeze scored highly among critics seeking classic gameplay, some lamented their overly formulaic adherence to 1990s tropes. Had DK‘s best years swung past?
Perhaps radical reinvention rather than revisionist trips can rekindle Kongmania. But only if Nintendo shows rare ambition to push boundaries once more!
Year | Title | System | Copies Sold |
2010 | DKCR | Wii | Over 7 million |
2014 | DKC: TF | Wii U | Almost 2 million |
Donkey Kong Country Revival Sales
Legacy of the Arcade Hero
In summary, Donkey Kong’s wild arcade origins tamed Nintendo’s prospects from risky acquisition to national phenomenon. His silly name and bowtied appearance masked boundary-shattering ambition. Could gaming mascots display personality beyond high scores? Miyamoto proved wild ideas warrant chasing even when confronting failure.
Years later, Rare’s similar spark for reinvention suited changing times. Like the best Nintendo games, Donkey Kong Country resisted formula regurgitation in favor of new magic. DK rode high not by clinging to former glory but capturing why past greatness resonated. New generations experience Kong’s wild ride for themselves.
Nintendo still trots out commemorative DK anniversary compilations to honor yesteryear highlights. But even legends need forward momentum. Perhaps the Kong family can pull a forgotten surprise from their banana horde and astound gamers once more!
DK’s history shows heroes can emerge from anywhere – even unsold arcade cabinets. All it takes is a spark of inspiration and bravery to reach greater heights. From playing card company to video game empire, Nintendo still encapsulates how crazy ideas change everything.
In other words, go bananas!
Comprehensive Game List
Let’s conclude this epic saga by outlining every major solo Donkey Kong title over 40 years of gaming history! Kong-sized thanks for reading!
Year | Title | System |
---|---|---|
1981 | Donkey Kong | Arcade |
1982 | Donkey Kong Jr. | Arcade |
1983 | Donkey Kong 3 | Arcade |
1983 | Donkey Kong Jr. Math | NES |
1984 | Donkey Kong Circus | Game & Watch |
1994 | Donkey Kong Country | SNES |
1995 | Donkey Kong Land | Game Boy |
1997 | Diddy Kong Racing | Nintendo 64 |
1999 | Donkey Kong 64 | Nintendo 64 |
2004 | DK Jungle Beat | GameCube |
2010 | DK Country Returns | Wii |
2014 | DKC: Tropical Freeze | Wii U |