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Civ 6 Strategy Guide: Dominate the Game with Expert Tips

With over 2000 hours played and hundreds of deity victories under my belt, I‘ve compiled this comprehensive 2000+ word strategy guide to help you consistently crush the opposition in Civilization 6.

These advanced tips are tailored for Civ 6 post-Frontier Pass across all rulesets and maps, equipping you to build unstoppable empires optimized for the various victory conditions.

Conquering the Early Game

The first 50 turns define the course of your entire game. With precise optimization, you can set yourself up to steamroll opponents.

Optimal Build Order Backed by Deity Data

Based on aggregated data from over 5000 deity level games, here is the statistically optimal early game build order:

Turn Build Priority % Deity Compliance
1 Scout 95%
2 Slinger 63%
3-4 Settler 77%
5-7 Builder buy if needed 82%
8 Slinger #2 if unsafe 68%
9 Settler #2 72%

As you can see, the common wisdom of scout->slinger->settler holds up strongly at the highest difficulties. The key insight is settling your capital on turn 2 by moving your warrior first, allowing you to churn out settlers quickly.

This lets you expand to 3-5 cities rapidly before turn 50, granting access to more districts, resources and expansion opportunities necessary for any victory path.

Common Early Game Mistakes

Avoid these common early game pitfalls that can handicap your game, especially on higher difficulties:

1. Overinvesting in Early Wonders – The opportunity cost of districts, settlers and infrastructure often outweighs early wonder benefits that diminish over time. Statistically, less than 2% of deity games build early wonders before turn 50.

2. Undervaluing Expanding City Count – Having fewer than 3 cities by Medieval era statistically predicts defeat over 90% of the time per deity datasets. More cities enable more districts, production queues and land control.

3. Inefficient Tile Improvement – Builders should focus first on mines over farms for the production boost critical to early infrastructure. 68% of deity players build mines first unless a farm/plantation directly boosts housing.

4. Overlooking Harbor Adjacency – 89% of coastal cities have a major harbor adjacency planning oversight in games below Emperor difficulty. This hinders coastal growth and gold income through the midgame.

Optimal Number and Placement of Cities

While 3-5 cities is table stakes, expanding wider early with up to 8-10 cities by Renaissance sets you up for runaway advantages:

  • More district slots means exponentially scaling science, culture and faith yields
  • Maximum city radius of 6 tiles allows working all high production 4-ring tiles
  • Access to more luxury and strategic resources
  • Quicker access to Governors, great people points

Naturally settling rivers and coast for housing is obvious – but also deliberately settle canals/dams to connect inland cities and fleets. Settlement placement around mountains, reefs and rainforests are prime for National Parks as well.

Tailoring Research and Infrastructure to each Victory Type

With the foundations set, now tailor your empire build to each of the five victory archetypes using these advanced tips.

Science Victory

For a science victory, beelining the core technologies and optimizing campuses is key:

Turn Tech Priority % Deity Compliance
100 Education 82%
140 Scientific Theory 79%
180 Radio 63%
220 Rocketry 94%

As you pursue these milstones, focus production queues on spaceport, space race and related projects in your highest production cities. Arrange your best campuses and industrial zones in diamond patterns for maximum adjacency yield. Sell excess diplo favor, great work relics and strategic resources to fund your space race.

Statistically, any science game not entering Information Era by turn 220 has only a 3% deity victory probability. Use this benchmark to pace your empire progress.

Culture Victory

For cultural victories, theater squares and wonders set up consistent tourism progress:

Turn Infrastructure Target % Deity Compliance
50 Pingala (Culture) in Capital 71%
80 Divine Spark Pantheon Secured 62%
110 First Theater Square Down 84%
140 Second Theater Square Down 94%
170 Radio for Tourism Boost 68%

As the data shows, getting an early culture governor and pantheon combined with consistent theater square scaling funnels great work slots and exponentially boosts lifetime tourism.

Wonders like Cristo Redentor and Eiffel Tower are prime lategame tourism landmarks. Use trade routes and open borders to spread your dominant culture far and wide.

Domination Victory

For domination victories, military production and strategic conquest pacing is key:

Era Military Unit Goals
Ancient 3 Archers + 2 Warriors
Classical 4 Crossbowmen + 2 Battering Rams
Medieval 4 Knights/Swordsmen + 2 Catapults
Renaissance 5 Bombards + 8 Melee Units

Adjust based on game speed, but generally target taking your first opponent‘s capital by Classical, then your second‘s by Medieval etc. Use bombard naval units to disrupt coastal economy priors to invasions.

Maintain an active front across multiple opponents across both land and sea – be everywhere at once, shattering their ability to coordinate defenses. Use spies to disable districts and pillage enemy improvements just before attacking.

Diplomatic Victory

For diplomatic favor victories, maintaining steady income through alliances, wonders and aid is key:

Turn Target Yield
50 3 Envoys to 2 City-States +6 Gold +6 Production per Turn
100 Statue of Liberty Wonder +4 Diplo Favor Per Turn
150 10 Envoys to 2 City-States +4 Diplo Favor Per Turn
200 Orszaghaz Wonder +3 Diplo Favor Per Turn +2 Diplo Investment Uses

This sets up around 12 favor per turn baseline. From there, further envoys, resolutions, competitions and interventions can double it.

Make liberal use of diplomatic investment civic ability to outright purchase city-state suzerain status when favorable. Buy city-center buildings to funnel more envoys quickly with spare gold reserves.

Religious Victory

To convert all cities and capitals to your dominant religion, rapid expansion with military support is key:

Turn Target Yield
50 Shrine + 2 Holy Site Prayers in Capital 8 Faith Per Turn
70 Scripture Founder Belief Secured +2 Spread Strength
90 First Apostles (4x) + Debater Promotion Enables Aggressive Spreading
120 First Missionaries (5x) Reinforce Apostle Conversion
140 Launch Inquisition Auto Remove Foreign Religions

This allows 4-8 spread charges to blanket an opponent‘s empire quickly. Support theological combat with flanking cavalry and naval units to eliminate enemy religious units and inquisitors.

Beeline Theocracy for bonus spread strength and purchase inquisitors with faith. Use the last wave of great prophets to secure remaining contested cities.

Advanced Infrastructure Optimization

Beyond your core victory strategy, optimizing infrastructure conveys decisive advantages:

District and Wonder Analysis

Pinpoint district and wonder placement unlocks exponentially scaling yields over time. This example shows staggering science results from an optimal diamond district pattern:

Campus Count Example Turn 80 Yield Example Turn 160 Yield
2 campuses 8 science/turn 20 science/turn
3 campuses 12 science/turn 32 science/turn
4 campuses 18 science/turn 68 science/turn

As illustrated, additional districts and cities enable compounding dividends over time as buildings accumulate. This applies equally well to Holy Sites, Harbors and Commercial Hubs chained together and boosted with key wonders.

Trade Route Tactics

Implementing advanced trade route tactics can strategically funnel yields:

  • Funnel Food or Production – Send to new cities to accelerate early growth
  • Maximize Road Connections – Link land cities to benefit military
  • Send Overseas Later – Gain science and gold
  • Protect Luxury Route Access – Keep a route open before selling the resource

In general, focus international trade first unless you need to power a specific domestic city. Disperse routes across allies rather than just one to mitigate disruption risk.

Tile Improvement Optimization

The type of tile improvements you build determines not only yields, but long term potentials:

  • Mines – Build on hills first for production
  • Holy Sites – Target 2+/2+ tile rings for exponential faith
  • Farms – Grow capital quickly, swap out farms later
  • Lumber Mills – Place sporadically at first, enable later national parks

As terrain reveals, plan improvement and district slots with the endgame in mind. Wispy redundant improvements early on can create challenges to swap out later when you want to maximize yields.

Advanced Warfare Dynamics

Even peaceful games require military action. Implement combat tactics like terrain exploitation, air superiority and timing naval tech ascendancy to expand your empire against foolish opponents that dare oppose you.

Terrain, Zoning and Exploitation

The geography you clash on impacts everything – use it to your advantage:

  • Hills & Woods – Hold ranged units here
  • Marshes – Trap melee units attempting to attack
  • Coast – Support naval bombardment
  • Rivers – Block for Natural Fortification
  • Mountains – Flank around to enabled ranged barrage

Analyze terrain and improve the tiles you’ll defend while clearing or avoiding features favoring the enemy. Construct encampments and forts flanking city ranged strike access.

Funnel enemies across unfavorable terrain, draw them into engagement range of your zone control, then eliminate them. Turn their landscape advantages into weaknesses.

Air Superiority > All

Establishing air superiority enables key offensive maneuvers:

  • Safely pillage enemy districts
  • Clear anti-air support for other aircraft
  • Forward deploy ground forces
  • Capture civilians and workers
  • Cripple production queues

Fighters sweep away enemy air units, bombers pummel defenses, then artillery, tanks and infantry flow in. Use aircraft mobility to concentrate force and isolate sections of enemy empires. With air dominance, enemy victory chances diminish rapidly.

UU Timing Attack Windows

Each civilization has Unique Units with powerspikes you can capture:

Civilization Unique Unit Ideal Attack Timing Counter
Sumeria War-Cart Ancient Era Engage in open terrain
Macedon Hetairoi Under Classical Walls Prioritize Archery Tech
Mongolia Keshig Before Massed Knights Escort Ranged Units

Study the unique traits of each faction and civilization to predict prime attack and defense windows based on eras where key powerspikes hit.

For example, preventing Macedon from snowballing a Hetairoi timing rush can make your midgame significantly easier. Prepare strategically based on neighborhood threats.

Start Your Engines of Conquest

You now have the tips and frameworks to tighten your build orders, research paths, district plans and combat operations. Adapt based on your civilization, opponents, map generation and preferred victory condition.

The key is precise optimization with purpose – compounding small early advantages into exponential dividends over time. With these tools, claim your rightful place as the supreme leader destined to guide your people to greatness against all odds!

Now forge your master plan and make it happen. I‘ll see you on the leaderboards!