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Mastering Batman Combos in MultiVersus

Understanding Batman‘s Mechanics

Batman thrives in MultiVersus due to his versatile toolkit. With quick mobility, disjointed attacks, projectiles for spacing, anti-airs for juggling, and specials that launch opponents, Batman has strong combo potential.

Executing bread and butter combos is vital to maximizing Batman‘s damage output and securing KOs. He has confirms into killer sequences from his Batarang, a phenomenal Side Air Attack, and high-impact specials for continuing combos.

This guide will analyze Batman‘s notation, break down his best sequences, study key enablers, provide execution tips, and compare his combo potential to other MultiVersus top tiers.

Batman‘s Notation System and Controls

To grasp Batman‘s combos, you first need to understand his notation system:

Batman Controller Notation

Neutral Attack: Attack button

Side Attack: Side + Attack

Down Attack: Down + Attack

Up Attack: Up + Attack

Neutral Special: Special

Side Special: Side + Special

Up Special: Up + Special

Down Special: Down + Special

Now let‘s explore potent combos with this notation.

10 Impactful Batman Combos

Utilizing his diverse attacks and specials, here are 10 high-damage Batman combos:

Combo Description
Side Attack, Side Attack Quick two-hit sequence to start punishes.
Side Attack, Up Attack, Up Special Classic juggle string to launch opponents.
Side Attack, Jump + Side Air Attack, Up Special Same starter into a lethal aerial sequence.
Down Attack, Side Attack, Up Attack Low starter opens enemies up to launchers.
Down Attack, Side Attack, Side Special Grapple follow-up brings enemies back down.
Batarang, run in + Side Attack, Jump + Down Air Attack, Up Special Zoning tool confirms lethal combo.
Back Air Attack, run in + Side Attack, Side Special High-impact edgeguard string.
Up Air Attack, Forward Air Attack, Up Special Off-stage to Rising Bat killer.
Down Special, run in Side Attack, Jump + Neutral Air Attack, Up Special Mix-up smoke bomb starter opens combos.
Side Special (Grapple) Wall-Bounce, Side Special Bounces foes off surfaces to extend combos.

Batman‘s Side Attacks start combos, Up Attack and Specials juggle, and aerials like Down Air confirm lethal sequences. Understanding these core combos will greatly improve your gameplay.

Analysis of Batman‘s Combo Tools

Batman‘s diverse normal attacks set up juggles, while his specials launch enemies skyward to enable extended combos.

Key Normal Attacks

Side Air Attack – This move presses forwards with a multi-hit attack, ending with a glide. It‘s vital for starting juggles offstage or approaching from the air. At higher damages, it can KO at the edge.

Down Air Attack – A meteor smash that spikes opponents downwards powerfully. It links perfectly into Rising Bat for major vertical KOs.

Up Attack – An anti-air uppercut tailored for juggling. It launches enemies up with low knockback, enabling further combo potential.

Specials That Extend Combos

Batarang – Batman‘s projectile is instrumental in zoning enemies as you win neutral. When it strikes opponents, it confirms combos from significant range.

Rising Bat – This vertical launcher sends foes skyward with multiple hits, allowing for major follow-up combos and KOs. It‘s Batman‘s most vital special for extensions.

Grappling Hook – While risky if whiffed, the Grappling Hook brings enemies back to you off-stage. This enables edgeguard combo strings for early KOs.

Comparing Batman‘s Combo Potential

How does Batman compare to other top MultiVersus fighters in terms of combo game? He exceeds smash archetypes like Superman with far greater confirms and extensions. However, stacked against true combo specialists like Morty, Batman struggles in certain matchups.

Overall, Batman‘s combo versatility ranks him in MultiVersus‘ upper echelon. His confirms and launchers outpace the majority of the roster, enabling impactful sequences. But dedicated lab work is required to optimize damage versus hard counters.

Tips for Combo Execution

Here are key ideas for effectively chaining Batman‘s attacks together:

⛓️ Zone with Batarang – Use the projectile to control space in neutral. When it strikes, dash in for a starter combo.

⚡️ Approach behind Side Air Attack – Glide behind this aerial to start combos on whiff punishes.

🦇 Combo Down Air Attacks into Rising Bat – This simple two-hit sequence is a early KO confirm.

🪝 Use Grappling Hook to extend combos – Hook enemies back as they launch to tack on extra damage.

⌛️ Fast fall when juggling – Accelerate your falls between attacks to link more moves together.

Fluidly connecting Batman‘s openers, jugglers, spike confirms, and launchers will lead to deadly combos.

Closing Thoughts

Batman has many strengths, but his versatile combo potential truly terrorizes the Multiverse. This guide detailed core sequences, analyzed vital combo tools in his moveset, compared his options to the meta, and provided fundamental tips to optimize damage.

Now get out there and show your enemies why you‘re the night! Let me know which character you‘d like explored next in the comments.

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