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Baldur‘s Gate 3 – Ultimate Sorcerer Build Guide for Maximum Damage!

Welcome fellow adventurers! In this comprehensive guide, I‘ll be showing you how to create an incredibly powerful fire dragon sorcerer build in Baldur‘s Gate 3, focused on unleashing devastating nova damage against bosses and tough enemies.

Overview

The sorcerer class in Baldur‘s Gate 3 offers some of the highest potential damage output in the game, but requires careful build crafting and synergy to reach its full potential.

Pure sorcerer builds can actually out damage many multi-class combinations when optimized properly. The key is stacking multiple damage bonuses from subclasses, feats, gear, and spells to boost our core damage abilities.

For this build, we‘ll be leveraging the strengths of the draconic bloodline‘s fire abilities combined with specialized equipment and the Magic Initiate feat to supercharge our Scorching Ray spell.

The result is a "spell machine gun" that can shred bosses in a single turn before they even get a chance to react!

Sorcerer Class Breakdown

As a pure spellcasting class, sorcerers specialize in dishing out tremendous damage with flavored elemental spells. They have access to the extremely powerful Metamagic feature, which allows modifying spells to bypass resistance, hit multiple enemies, or cast two spells per turn.

For attributes, we‘ll be prioritizing Charisma to boost our spell attack rolls, saves, and damage. Dexterity is also helpful for boosting AC. Constitution should not be dumped either for concentration saves.

In terms of playstyle, we‘ll be using mobility and range to our advantage, unleashing quickened spell combos from afar while repositioning with flight and teleport abilities.

Let‘s break down the key spells and abilities that enable this high DPR (damage per round) playstyle…

Draconic Bloodline – Fire

We‘ll be going with the Draconic Bloodline sorcerous origin and choosing Fire as our elemental affinity…

This gives us the DAMAGE TYPE versatility needed to pummel foes with the mighty Scorching Ray.

Some of the key perks here include:

  • Dragon Ancestor – Add CHA mod to Fire damage rolls, useful for Scorching Ray. Also boosts HP and gives natural AC.
  • Elemental Affinity – Add CHA mod to the DAMAGE ROLL of Fire spells too. Stacked damage bonus!
  • Dragon Wings – Fly speed at 14th level. Excellent mobility and keeps us safe.

Feats – Magic Initiate (Warlock)

The first feat we absolutely need is Magic Initiate choosing the Warlock class.

This grants:

  • 2 Warlock Cantrips
  • 1 First Level Spell

The spell here is the key – we want Hex.

Hex applies an extra 1d6 necrotic damage to each beam of our Scorching Rays later on. This extra damage stacks with Elemental Affinity!

Gear and Spells

Alright, now let‘s talk about our arsonist arsenal – the specialized gear and spells we‘ll use to set the world ablaze…

Koreska‘s Favor

Our main weapon is an intricate staff known as Koreska‘s Favor which fires a special Scorching Ray dealing fire AND radiant damage:

"Casts Scorching Ray as a 3rd level spell once per day, dealing fire + radiant dmg."

With Metamagic we can empower this to hit even harder at the cost of sorcery points.

And with Elemental Affinity this spell scales off our Charisma.

Rings

A pair of handy rings can further augment our flames:

  • Ring of Fire Elemental Command adds a flat +2 fire damage to spells.
  • Ring of Radiant Soul makes our radiant spells more potent.

This boosts BOTH the fire and radiant portions of our Scorching Rays.

Robe of the Archmagi

This legendary robe has massive boosts:

+2 to spell attack rolls and saving throw DCs
+2 to INT, WIS and CHA scores
+5 charges for casting spells

Huge accuracy and damage buffs here, at the minor cost of attunement slots.

Flametongue Sword

For backup when low on spells or facing fire immunes, the Flametongue greatsword hits heavily with fire damage.

Combos and Playstyle

Now let‘s discuss how we‘ll employ these tools of destruction efficiently through spell combos and our overall playstyle…

Scorching Ray x Hex

As mentioned, Hex adds bonus necrotic damage to each beam of Scorching Ray.

So a 4-beam empowered Scorching Ray would deal:

  • 4d6 (+CHA mod) Fire damage
  • 4d6 Radiant damage
  • 4d6 Necrotic damage from Hex!

That‘s potentially 12d6 if all beams hit. Ouch!

We can extend Hex via the Fey Touched feat too.

Quickened Spell

Thanks to Metamagic we can Quickened Spell to use Scorching Ray as a bonus action, then fire off an action spell on the same turn.

This enables unleashing devastating combinations like:

  • Quickened Empowered Scorching Ray
  • Then Fireball as our action!

Heat Management

As a pyromancer we‘ll be tracking Heat stacks. Our spells generate Heat, which can be discharged via Heat Wave as a bonus action:

2d6 fire dmg per Heat discharged

We‘ll try to maintain 3-4 Heat during battle to whip out high damage Heat Waves.

There‘s also the Heat Convergence ability: our next fire spell ignores resistance AND deals MAX damage if the enemy begins their turn Engulfed in Flames from Heat.

So the combo would be:

  1. Get 4 Heat stacks
  2. Overheat enemy with Heat Wave
  3. Next turn, Scorching Ray under Heat Convergence for peak damage!

Flight and Mobility

Once Dragon Wings activates, we gain a 60 ft fly speed. This enables unleashing spells from the air while staying safe.

We can further augment mobility with Dimension Door for teleportation and ally repositioning.

Stats and Progression

Let‘s wrap up with stat distribution and progression…

Stats

For attributes we‘ll want:

  • 20 CHA at level 1
  • 14 DEX and CON
  • Remainder goes to STR, INT, WIS as needed

Make sure to increase our CHA to max out spell damage. CON is also nice for concentration.

Progression

In terms of progression, we‘ll focus purely on Sorcerer rather than multiclassing. This grants us higher level spell slots and sorcery points faster.

Make sure to take important spikes like Elemental Affinity at 6.

Conclusion

And there you have it – the Ultimate Fire God Sorcerer. An explosive spellcaster that unleashes scorching death while zipping around the battlefield untouched.

This build requires some gear to fully take-off, but can still pump out solid fire DPR in early levels. As we unlock higher level Scorching Rays and the all important flight, we transform into an untouchable artillery cannon!

Give this a shot on your next Baldur‘s Gate adventure. And let me know how you fare wielding these ignited powers!

May your victories be fiery and foes fall burned to cinders…