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7 Mortal Kombat 3

Legends of the Ring: Counting Down the 7 Best Fighting Games for the Super Nintendo

If you were a 90s gamer who ever huddled around a TV with friends, controllers clenched with sweaty palms, then chances are it was a fighting game driving the action.

Titles like Street Fighter II and Mortal Kombat aren‘t just nostalgic gaming staples – they represented a paradigm shift into competitive head-to-head home entertainment thanks to landmark SNES ports.

So strap in player one! In this heavyweight battle of epic proportions, we‘re cobbling together the seven most essential fighting titles to grace the Super Nintendo‘s iconic lavender-and-grey chassis. First hit to the jaw sets off the bell!

Defining Fighting Games in the 16-Bit Era
Now I know what you‘re thinking: just what makes a fighting game a "fighting game"? Especially in in the context of early 90s 16-bit machines before 3D arenas and 50+ character select screens.

Let‘s review the commandments of classic versus fighters to level set:

-Emphasis on up close and personal 1 on 1 matches
-Best of 3 or 5 face-offs with health bars to drain
-Diverse characters to select each with signature abilities/combos

  • Mix of high/low attacks, blocks, throws and special moves
    -Major focus on timed button inputs for complex maneuvers
    -Learning moveset mastery and countering opponents

While these core tenants originated in spartan black & white arcade cabinets, early console devs managed to effectively shrink the technical spectacle…while maintaining the competitive spirit! This brings us to our brawlin‘ bread n‘ butter – ports!

The Ports That Paved the Way
So just how did classics like Street Fighter II and Mortal Kombat become household SNES staples? The answer lies in the complex art of game ports – adapting popular arcade games to more limited home consoles.

This meant dialing down graphical fidelity, removing secondary game modes, stripping audio channels and analyzing cabinet board architecture to "safely" run titles built for advanced bespoke hardware.

What‘s more, savvy console producers had to strategically market these arcade ports as "just as good" to kids renting games or buying them from allowance money. Mortal Monday nostalgia trip: who remembers waiting 6 months for that MK port? Brutal!

However, for established SNES owners in the 90s fighting game boom times, ports were a welcome conduit bridging the gap between public arcades and personal at-home gaming sanctuaries. Even with compromises, that intangible competitive rush remained 100% intact!

The Rise of 16-Bit Fighting Games on SNES
1992‘s Street Fighter II sales cemented fighting games as SNES staples for years, but let‘s take quick 1-2 combo trip through history:

Year Title Global Sales
1992 Street Fighter II 6.3 million
1993 Dragon Ball Z: Super Butōden 1.45 million
1994 Mortal Kombat II 1.78 million
1995 Killer Instinct 3.2 million

As we‘ll cover, landmark ports like Street Fighter II and genre responses like Killer Instinct made strong cases for fighting games as go-to 16-bit social entertainment into the later 90s.

Now, with context covered, let‘s FINISH THEM and reveal picks for the top 7 all-time SNES fighting greats! cue background crowd roar

By 1995, Mortal Kombat sat comfortably on the gaming throne carried by controversy momentum, pop culture penetration and most importantly – fundamentally fun competitive play.

While MK3 doesn‘t quite capture lightning in a bottle like the series‘ 1992 debut, it did introduce new mechanincs and characters that the franchise still iterates on today. Brutal animality finishing moves, chain combos and revamped graphics complimented roster additions like the slickly animated cyber ninjas Cyrax, Sektor and cyber smoke.

However, the biggest distinction wasn‘t bloody gameplay – it was FINALLY getting uncensored content just like arcade fans boasted about! Previous MK SNES ports hilariously replaced blood with grey "sweat" gushing out. Not here pal!

For better or worse, MK3 went all out bringing Nintendo fans gory content they craved since middle school sleepovers. Spines get ripped out, skulls crushed and evil sorcerers eaten by giant scorpions. Queue shock and your dad yelling downstairs!

All told, MK3 continued the franchises‘ strong showing on Nintendo formats thanks to thrilling new content additions paired with that trademark controversial charm. Flawless victory!

Caption: Super Saiyan SNES brawls lit up many 90s living rooms!

Japan‘s manga/anime exports reached global saturation in the early 90s – especially merch mega-franchise Dragon Ball Z! Anime producer Toei smartly tapped fighting game dev legend Banpresto to translate DBZ‘s propulsive action to SNES players.

The result? A fighting focused gift for DBZ‘s younger demographic weaned on flashy attacks and transformations. Super Butōden delivers by letting fans pit dream anime match-ups in virtual form:

-Trunks vs Frieza
-Goku vs Vegeta
-Piccolo vs Cell

Essentially distilling the addicting DBZ spirit into fighting game format worked wonderfully, becoming many US players‘ first fighting game ever. Anime look, feel and sounds kept super fans satiated while more casual players could mash glowing energy blasts to their heart‘s content!

When you picture quintessential side-scrolling beat-em-ups, Final Fight sits atop the throne wearing a wrestling championship belt crusted in skulls.

The game throws players into seedy gritty streets lorded over by the nefarious Mad Gear Gang. Alongside grappling legend Mayor Mike Haggar, gamers punch, throw and slam waves of punks, freaks and thugs on a back-alley romp toward justice.

Now FF originated in chest-puffing noisy arcades, but thankfully didn‘t lose its satisfying brawl spirit transitioning home. The SNES port smarty mapped a two button attack layout with grappling, throws, weapons use and tandem attacks with CPU allies. Chaining knockdowns while trapping groups in corners pushed that same part of the brain as nailing killer combos in Street Fighter.

In short, Final Fight on SNES encapsulated big-screen beat-em-up brilliance into palm sized cartridge form factor. Bloody knuckles without quarters required!

reflected in both sales figures and conversations on the blacktop during recess. MK2 debuted ahead of major ESRB ratings and pushback meaning gushing fatality detail was playground currency!

While the home port understandably forfeited some graphical fidelity, the core MK rush translated wonderfully. Combo sequencing, specials, blood and gore all made the journey intact – officially ending Nintendo‘s infamous censorship stance.

This signal boosted MK‘s commercial ceiling, inevitably leading to many additional franchise ports on SNES/N64 including fan-favorite trilogy capper….MK3!

It‘s impossible to chronicle fighting games without shining a spotlight on the series that wrote the core bible: Street Fighter II.

Capcom‘s genre trailblazer made literal waves when hitting North American and Japanese arcades in 1991 – birthing the technical template for combo-chaining, competitive 1 on 1 fighters period.

Debut SNES port "World Warrior" impressively maintained fluid combat and diverse characters, but follow-up Super Street Fighter II perfected the console adaptation. Signature fighters gained frames for buttery animation plus brand new character additions fitting regional fighting styles: Hawk, Fei Long, Dee Jay and fan favorite British agent Cammy!

SSFII‘s presentation also received noticeable fan service getting art/sfx polish to standout amongst 16-bit competition. Hadoken battles simply never looked livelier and more jaw-dropping in Mode 7!

With Mortal Kombat controversy reaching parents and politicians, Nintendo wanted a fighting juggernaut for older players absent of blood/gore.

Enter Rareware‘s arcade smash Killer Instinct – a polished fight fest pumping a killer industrial soundtrack crafted to get hearts racing! Painstakingly optimized with the Super FX chip, KI‘s characters remain among the most impressively animated on the system.

Fights themselves played frenetically thanks to a revolutionary "combo breaker system" – players can interrupt attack strings for tide-turning momentum shifts akin to NBA Jam‘s iconic on fire powers.

Rare also introduced auto combo shortcuts catering to casuals while letting hardcore devotees discover 60+ move combinations unique for rookies and vets. Top tier players seemingly invented new openers, linkers and finishers on the fly keeping opponents guessing!

All in all, KI earns its place among SNES technical marvels blending bleeding-edge style, controls and combos into essential competitive play. Ultraaaa COMBOOOOO!

It seems fitting the game inaugurating fighting games as pop culture phenomenons also assumes the number one spot on our championship podium!

Indeed, 1992‘s Street Fighter II transcended mere multi-million sales numbers by etching concepts like special move inputs, combos, and head-to-head arcade competition into permanent gaming lexicon.

Even sacrificed visuals transitioning from cutting-edge CPS-1 cabinets couldn‘t restraint SF2‘s spirit transitioning home. Fireballs flew, hundred hand slaps connected and 8 world warriors lined up for champion coronation ceremonies on bedroom CRTs globally.

Specifically important for Nintendo, SFII dramatically expanded their older demographic reach and cracked perceptions around violence and competitive fun in one multiplayer masterstroke. In many ways, SF2 was the key commercial accelerator revving SNES into public juggernaut we remember so fondly.

And with that, our winner has emerged still wearing the fighting crown three decades later! Flawless VICTORY!

That‘s A Wrap!

And there we have it friends! Our top 7 SNES fighting game greats ranked and rated for your reading pleasure!

Obviously the limitations of only 7 slots meant some painfully tough cuts. Beloved beat-em-ups like TMNT Tournament Fighters, superhero face-off gems like Marvel Super Heroes and anime love letters like Gundam Wing: Endless Duel deserve shoutouts!

But at the end of the day, our selections capture lightning in a bottle transitioning flashy arcade experiences into living room simulations perfect for trash talk and Dorito dusted thumb blisters.

Let me know which classic SNES fighters I criminally left off down below! Just don‘t spam Hadokens if you disagree with the ranks ok? As always, game on!